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Pippin, Of Tuckborough (V1 53)

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Pippin, Of Tuckborough (V1 53) is a Companion from the Shadow of the Past fan set by the Player's Council.

First edition · Player's Council
Collection Info
Title Pippin
Subtitle Of Tuckborough
Unique No
Collectible No
Set V1 - Shadow of the Past
Card Number 53
Language EN - English
Revision 0
Gameplay Info
Playable Yes
Culture Shire
Side Free Peoples
Card Type Companion
Race Hobbit
Twilight Cost 1
Strength 3
Vitality 4
Signet Frodo
Game Text Skirmish: Exert Pippin to prevent a skirmishing companion from being overwhelmed unless their strength is tripled (and make them strength +1 if you can spot 3 companions with the Frodo signet).
Lore "'You must go - and therefore we must, too. Merry and I are coming with you.'"
Technical Info
Wiki Base Card ID LOTR-ENV1S053.0
GEMP ID 101_53


Gameplay Strategy[edit]

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Deckbuilding Strategy[edit]

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Strengths and Weaknesses[edit]

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Strong Versus...[edit]

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Rulings[edit]

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Example Decks[edit]

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Alternate Personas[edit]

Portrait Name Game Text
Pippin, Friend to Frodo (1C306) Your opponent may not discard your tales from play.
Pippin, Hobbit of Some Intelligence (1R307) When you play Pippin, remove a burden or wound from a companion.
Pippin, Mr. Took (2C110) Each time you play a companion, you may play an item on them from your discard pile (at twilight cost -2 if that companion is Gandalf or Aragorn).
Pippin, Mr. Took (2C110) Fellowship: Play Gandalf or Aragorn; his twilight cost is -2.
Pippin, Just a Nuisance (4R313) Skirmish: If Pippin is not assigned to a skirmish, discard him to remove an Uruk-hai from a skirmish involving an unbound companion.
Pippin, Woolly-footed Rascal (4C314) Skirmish: Add a burden to discard Pippin. Any Shadow player may remove to prevent this.
Pippin, Hastiest of All (6R114) Regroup: Discard Pippin to choose a Shadow player who must wound one of his or her minions.
Pippin, Sworn to Service (7C323) While you cannot spot 4 threats, Pippin is strength +1 for each threat you can spot.
Pippin, Wearer of Black and Silver (7R324) Skirmish: If Pippin is not assigned to a skirmish, return him to your hand to wound a roaming minion twice.
Pippin, Guard of Minas Tirith (8P122) To play, spot a Man.

Skirmish: Discard 4 cards from hand to wound a minion Pippin is skirmishing twice if that minion bears a fortification.

Pippin, Brave Decoy (11R170) Skirmish: If Pippin is not assigned to a skirmish, spot an unbound companion who has less resistance than Pippin to have Pippin replace him or her in a skirmish.
Pippin, Hobbit of Some Intelligence (12R127) When you play Pippin, remove a burden or heal a companion.
Pippin, The Short One (15C151) Each follower is twilight cost –1.

Skirmish: If Pippin is skirmishing a hunter minion, exert the Ring-bearer to make Pippin strength +2.

Pippin, In the Bloom of Health (17U109) Add 1 to the number of Ents you can spot.

Maneuver: Discard 2 pipeweed cards from play to remove a burden.

Pippin, Steadfast Friend (19P30) Fellowship.

Pippin is strength +1 for each tale you can spot (limit X, where X is the number of companions you can spot).

Pippin, Steadfast Friend (19P30) Fellowship.

Pippin is strength +1 for each tale you can spot.

Pippin, Trollslayer (V3_31) Knight. Enduring. To play, spot a companion.

Skirmish: Exert Pippin twice to make a minion he is skirmishing lose all keywords until the regroup phase. ​


See Also[edit]

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